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3D Studio Max X3D Exporter

'Course, you already know about the Unreal To X3D and VRML Converter

Beta Kwality

Based on the Mark Callow VRML exporter, which was based on original VRML exporter that comes with the Max SDK.

Just click the following links and unzip the file into your Max's 'stdplugs' folder, and start up Max

Version 5 or Version 6 Max Version 7: Reports from the field say that the Version 6 exporter works in most cases in Max 7.


What it has:

What it lacks:

On the list of things to do:

Known Problems:

The Plan:

Exporting multitextures:

This exporter was written with the intent to export different UV's for different channels. The idea is to allow diffuse textures to remain unbaked, and bake lights to one bitmap per object. If you want are having trouble with the method below, you might try baking diffuse to a single bitmap per object. 'Course, what's the point, you might as well bake diffuse and light together and put them in the diffuse channel. Otherwise:

The trick:


That's it!

That baking script is editable. Would be nice to get a Max guru to look at it, or see if Discreet can provide some support,
to fix a few little things, but otherwise, not too bad.